|
Can I run PowerVR Graphics SDK applications on non-PowerVR GPUs?
|
|
1
|
372
|
November 30, 2012
|
|
Why did we move to a new PVR file format (v3)?
|
|
1
|
394
|
November 30, 2012
|
|
Which devices support PVRTC2?
|
|
1
|
1496
|
November 30, 2012
|
|
How can I use GLSL ES shader binaries in my application?
|
|
1
|
404
|
November 30, 2012
|
|
GLSL ES: Gradient calculation inside a conditional block compiler warning
|
|
1
|
1036
|
November 30, 2012
|
|
How do I play sound/implement network code/etc. on a particular platform?
|
|
1
|
361
|
November 29, 2012
|
|
What is the difference between texture compression and file/storage compression?
|
|
1
|
359
|
November 29, 2012
|
|
Why should I use compressed textures in my applications?
|
|
1
|
322
|
November 29, 2012
|
|
How can I improve the performance of my application?
|
|
1
|
350
|
November 29, 2012
|
|
What is FileWrap?
|
|
1
|
448
|
November 29, 2012
|
|
What is the "PVRShell" environment?
|
|
1
|
408
|
November 29, 2012
|
|
What restrictions are there on using the PowerVR SDK?
|
|
1
|
370
|
November 29, 2012
|
|
When will Imagination release a PowerVR SDK for a specific platform or API?
|
|
1
|
367
|
November 29, 2012
|
|
I can't find the driver files for my platform. Can you help?
|
|
1
|
345
|
November 29, 2012
|
|
Where can I download the SDK from? How can I start developing with it?
|
|
1
|
383
|
November 29, 2012
|
|
I need technical support. What should I do?
|
|
1
|
387
|
November 29, 2012
|