Hi!
I’m developping a 3D application with the API opengl es 2.0. When i download the powerVR SDK to work with, i found that there is a table that contain value like this
0x3e8,0xb,0x502e4241,0x322e444f,0xe800302e,0x800003,0xea000000,0xd3000003,0x62000003,0x65786946,0x696f5064,0x303d746e,0x6e49620a,0x65786564,0xa313d64,0x746e4962,0x656c7265,0x64657661,0x620a313d,0x74726f53,0x3d787456,0x54620a30,0x65676e61,0x7053746e,0x3d656361,
I would like to know how to generate this number.
Great thanks!
I'm developping a 3D application with the API opengl es 2.0. When i download the powerVR SDK to work with, i found that there is a table that contain value like this
0x3e8,0xb,0x502e4241,0x322e444f,0xe800302e,0x800003,...
I would like to know how to generate this number.
Great thanks!
can i generate the .pod file with the .cpp file? any tools?
Hi.
You can use the Memory File System tools bundled with the SDK to access the contents of this file as a char* buffer, and save this out using standard C IO functionality.
Something like this:
char* pBuffer;
size_t BufferSize;
CPVRTMemoryFileSystem::GetFile(MEMORY_FILE_NAME, &pBuffer, &BufferSize);
FILE* pFile = fopen(“PODFile.pod”, “wb”);
fwrite(pBuffer, 1, BufferSize, pFile);
fclose(pFile);
[/CODE]<br />
<br />char* pBuffer;<br />
<br />size_t BufferSize;<br />
<br />CPVRTMemoryFileSystem::GetFile(MEMORY_FILE_NAME, &pBuffer, &BufferSize);<br />
<br /><br />
<br />FILE* pFile = fopen("PODFile.pod", "wb");<br />
<br />fwrite(pBuffer, 1, BufferSize, pFile);<br />
<br />fclose(pFile);<br />
<br />