Imagination PowerVR SDK Blog

anti aliasing on MBX


It says in the SDK documentation that PowerVR can do Full Scene Anti Aliasing and supports 2x horizontal, 2x vertical and 4x anti-aliasing, however I can’t find how it’s enabled. Anyone know?


Ok, now I see it’s done with eglChooseConfig. Unfortunately, the iPhone uses some extension to bind the surface instead of the standard egl way. I wonder if it’s possible to use egl?


I’d suggest sending a feature request for anti-aliasing to Apple.


I tried logging a bug, but for some reason Apple won’t let me log in with my id. :frowning:
Oh well.