Does anyone know how large the texture cache size is on the PowerVR MBX Lite gpu for the iPhone, or what the largest texture resolution is that can be completely rendered without having a cache miss?
For specific information on iPhone hardware or software you should contact Apple.
Apple’s iPhone Developer Support appears to be completely overwhelmed.
They also tell us little or nothing about the low-level hardware details.
I don’t suppose you’d be willing to answer these sorts of hardware-level questions?
I know I’d really appreciate it. I’m sure others would too.