Hello,
-(void) findCenter
{
float xMin = 0.0f;
float yMin = 0.0f;
float zMin = 0.0f;
float xMax = 0.0f;
float yMax = 0.0f;
float zMax = 0.0f;
for (unsigned int i = 0; i < _scene->nNumMesh; ++i)
{
SPODMesh* pMesh = &_scene->pMesh;
for(unsigned int j = 0; j < (pMesh->nNumVertex - pMesh->sVertex.nStride); j+=pMesh->sVertex.nStride)
{
if(pMesh->sVertex.pData[j] < xMin) xMin = pMesh->sVertex.pData[j];
else if(pMesh->sVertex.pData[j] > xMax) xMax = pMesh->sVertex.pData[j];
if(pMesh->sVertex.pData[j+1] < yMin) yMin = pMesh->sVertex.pData[j+1];
else if(pMesh->sVertex.pData[j+1] > yMax) yMax = pMesh->sVertex.pData[j+1];
if(pMesh->sVertex.pData[j+2] < zMin) zMin = pMesh->sVertex.pData[j+2];
else if(pMesh->sVertex.pData[j+2] > zMax) zMax = pMesh->sVertex.pData[j+2];
}
}
_center.x = (xMax - xMin) / 2;
_center.y = (yMax - yMin) / 2;
_center.z = (zMax - zMin) / 2;
}
_scene represents my CPVRTModelPOD and I'm trying to find through each mesh my min and max values.
Can you tell me what's wrong with this ?