Hello,
I am trying to rotate the text produced by Print3D(…) however I am unsuccessful. This is what I’m doing:
glPushMatrix();
glRotatef(90.0f, 0.0f, 0.0f, 1.0f); //rotate 90 degrees about z-axis
DrawQuad(0.0f, 0.0f, 1.0f, 1.0f, myTexture); //draw square with texture
m_Print3D.Print3D(0.0f, 0.0f, 1.0f, 0xff0000ff, “Hello World”); //print “Hello World” in red text
glPopMatrix();
Now the square I draw with the texture rotates, however, the text (“Hello World”) does not. Any ideas?
Regards,
JQ
Hi,
CPVRTPrint3D sets up its own transformation matrices, it therefore won’t be affected by matrix manipulations in your code. If you want to render rotated text you’ll have to change CPVRTPrint3D::APIRenderStates in ToolsOGLESPVRTPrint3DAPI.cpp.Xmas2008-04-24 11:26:48
Is it possible to use TrueType Fonts with CPVRTPrint3D?
Regards,
JQ
Not directly. What you could do is replace the texture that Print3D uses with another one that contains a set of glyphs rendered with a different font.
We are always looking at improving our SDK though and will take these suggestions into account.