Hello
Did someone already SUCCEED TO USE shadow Volume using PVRTOOLS AND the deferred rendering sample ?
any suggestion are welcome ?
how to use the depth map already generated to get the shadow map with correct bias value
???
kind regards
david
For People interested ,
the solution is located at :
http://www.codinglabs.net/tutorial_opengl_deferred_rendering_shadow_mapping.aspx
kind regards
david
Hi David,
Glad to hear you found a solution
if you’d like to see an example like this in a future SDK, please create a feature request for it: https://pvrsupport.imgtec.com/feedback
Thanks,
Joe
Yeah that is a good idea , i was closed from it, it s not good to have new idea when you are close to release.
the deferred sample is so well writen that it’s easy…but seems a bit slow…
kind regards
david
Hi David,
Sorry again for following up on old posts. When you say the DeferredRendering demo is slow, do you mean the OpenGL ES 2.0 or 3.0 version? OpenGL ES 2.0 is known to be much slower, as it has to repeatedly transform the scene as multiple render targets (MRTs) aren’t available.
Thanks,
Joe