Deferred shading technique on OpenGLE2.0

Can I test Deferred Shading(Quad Shading?) technique on OpenGLES2.0 PC Emulator?

And are there any source code or document to refer?

Especially, how can I get/use MRT?..  Cry

Unfortunately MRTs are neither a core feature nor is there an OpenGL ES extension for them. This may change in future, but until then you can’t use MRTs.