error in OpenGL ES 1.1 context on SGX profile

I am using OGLES2_WINDOWS_PCEMULATION_2.07.27.0484.

I chose an SGX profile in PVRVFrameSetup.

And I created OpenGL ES context as follows.

  // Create context
  EGLint cfg_attribs[] = {
     EGL_LEVEL,            0,
     EGL_SURFACE_TYPE,     EGL_WINDOW_BIT,
     EGL_RENDERABLE_TYPE,  EGL_OPENGL_ES_BIT,
     EGL_RED_SIZE,         5,
     EGL_GREEN_SIZE,       5,
     EGL_BLUE_SIZE,        5,
     EGL_NONE
  };
  eglChooseConfig( g_display, cfg_attribs, &config, 1, &num_config );
  eglBindAPI( EGL_OPENGL_ES_API );
  EGLint ctx_attribs[] = {
     EGL_CONTEXT_CLIENT_VERSION, 1,
     EGL_NONE
  };
  eglCreateContext( g_display, config, 0, ctx_attribs );


glGetString() gave back the following character string in this context.

  GL_VERSION: “OpenGL ES-CM 1.1”
  GL_VENDOR: “Imagination Technologies (Host GL: NVIDIA Corporation)”
  GL_RENDERER: “PowerVR PVRVFrame 7.2 SGX (Host GL: GeForce 9800 GT/PCI/SSE2) SDK Build: 2.07.27.0297”
  GL_EXTENSIONS: "GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_query_matrix GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_IMG_read_format GL_OES_point_sprite GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_blend_substract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_vertex_half_float GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_stencil8 GL_OES_fragment_precision_high GL_OES_element_index_uint GL_IMG_texture_compression_pvrtc GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_point_size_array GL_OES_draw_texture GL_EXT_multi_draw_arrays GL_IMG_texture_format_BGRA8888"


“GL_OES_texture_cube_map” was included in glGetString(GL_EXTENSIONS), but a GL_INVALID_ENUM error occurred by a call of glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES, &size).

“GL_OES_depth_texture” was included in glGetString(GL_EXTENSIONS), but a GL_INVALID_VALUE error occurred by a call of glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL).


// The error occur by the following program.

#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <windows.h>
#include <iostream>

const char WINDOW_CLASS_NAME[] = “E638D50F-0641-4215-9F7F-110FC38A5E54”;

HDC        g_win_dc;
EGLDisplay g_display;
EGLSurface g_surface;
EGLContext g_context;

#ifndef GL_DEPTH_COMPONENT
#define GL_DEPTH_COMPONENT 0x1902
#endif

void
PrintGLError() {
    const char* msg;
    switch ( glGetError() ) {
    case GL_NO_ERROR:                                        return;
    case GL_INVALID_ENUM:      msg = “GL_INVALID_ENUM”;      break;
    case GL_INVALID_VALUE:     msg = “GL_INVALID_VALUE”;     break;
    case GL_INVALID_OPERATION: msg = “GL_INVALID_OPERATION”; break;
    case GL_STACK_OVERFLOW:    msg = “GL_STACK_OVERFLOW”;    break;
    case GL_STACK_UNDERFLOW:   msg = “GL_STACK_UNDERFLOW”;   break;
    case GL_OUT_OF_MEMORY:     msg = “GL_OUT_OF_MEMORY”;     break;
    default:                   msg = “Unknown Error”;        break;
    }
    std::cerr << "GL Error: " << msg << std::endl;
}

/* WM_CREATE /
LRESULT
OnCreate( HWND hwnd ) {

    // Initialize EGL
    g_win_dc  = GetDC( hwnd );
    g_display = eglGetDisplay( g_win_dc );

    EGLint major, minor;
    if ( !eglInitialize( g_display, &major, &minor ) )
        return 1;

    // Choose config
    const EGLint cfg_attribs[] = {
        EGL_LEVEL,            0,
        EGL_SURFACE_TYPE,     EGL_WINDOW_BIT,
        EGL_RENDERABLE_TYPE,  EGL_OPENGL_ES_BIT,
        EGL_RED_SIZE,         5,
        EGL_GREEN_SIZE,       5,
        EGL_BLUE_SIZE,        5,
        EGL_NONE
    };
    EGLConfig config = 0;
    int   num_config;
    if ( !eglChooseConfig( g_display, cfg_attribs, &config, 1, &num_config ) || (num_config < 1) )
        return 1;

    // Create surface
    const EGLint surf_attribs[] = {
        EGL_NONE
    };
    g_surface = eglCreateWindowSurface( g_display, config, hwnd, surf_attribs );

    // Create context
    eglBindAPI( EGL_OPENGL_ES_API );
    const EGLint ctx_attribs[] = {
        EGL_CONTEXT_CLIENT_VERSION, 1,
        EGL_NONE
    };
    g_context = eglCreateContext( g_display, config, 0, ctx_attribs );

    eglMakeCurrent( g_display, g_surface, g_surface, g_context );

    // GL_OES_texture_cube_map
    GLint size;
    glGetError();
    glGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES, &size );  // GL_INVALID_ENUM
    PrintGLError();

    // GL_OES_depth_texture
    GLuint tex_id;
    glGenTextures( 1, &tex_id );
    glBindTexture( GL_TEXTURE_2D, tex_id );
    glGetError();
    glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0,
                  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL );  // GL_INVALID_VALUE
    PrintGLError();

    eglMakeCurrent( g_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );

    return 0;
}

/
WM_CLOSE /
LRESULT
OnClose( HWND hwnd ) {
    eglDestroyContext( g_display, g_context );
    eglDestroySurface( g_display, g_surface );
    eglTerminate( g_display );
    ReleaseDC( hwnd, g_win_dc );
    DestroyWindow( hwnd );
    return 0;
}

/
WM_DESTROY /
LRESULT
OnDestroy() {
    PostQuitMessage( 0 );
    return 0;
}

/
WM_PAINT /
LRESULT
OnPaint() {
    eglMakeCurrent( g_display, g_surface, g_surface, g_context );
    glClear( GL_COLOR_BUFFER_BIT );
    eglSwapBuffers( g_display, g_surface );
    eglMakeCurrent( g_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
    return 0;
}

LRESULT CALLBACK
WindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) {
    switch ( message ) {
    case WM_CREATE:  return OnCreate( hWnd );
    case WM_CLOSE:   return OnClose( hWnd );
    case WM_DESTROY: return OnDestroy();
    case WM_PAINT: {
        PAINTSTRUCT ps;
        BeginPaint( hWnd, &ps );
        const LRESULT result = OnPaint();
        EndPaint( hWnd, &ps );
        return result;
    }
    }

    return DefWindowProc( hWnd, message, wParam, lParam );
}

ATOM
RegisterWindowClass() {
    WNDCLASSEX wcex = { (UINT)sizeof( WNDCLASSEX ) };

    wcex.style            = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    = &WindowProc;
    wcex.hInstance        = GetModuleHandle( NULL );
    wcex.hCursor        = LoadCursor( NULL, IDC_ARROW );
    wcex.lpszClassName    = WINDOW_CLASS_NAME;

    return RegisterClassEx( &wcex );
}

int
main( int, char
[] ) {

    RegisterWindowClass();

    const HWND hwnd = CreateWindow( WINDOW_CLASS_NAME,
                                    “PowerVR Emurator Test”,
                                    WS_OVERLAPPEDWINDOW,
                                    CW_USEDEFAULT, 0,
                                    320, 240,
                                    NULL, NULL, GetModuleHandle( NULL ), NULL );
    ShowWindow( hwnd, SW_SHOW );
    UpdateWindow( hwnd );

    MSG msg;
    while ( GetMessage( &msg, NULL, 0, 0 ) ) {
        TranslateMessage( &msg );
        DispatchMessage( &msg );
    }

    return (int)msg.wParam;
}


Thank you for your report. We were able to reproduce the issue (BRN31932) and we will have it fixed for a next release