Hi,
Is there a way to export particles with PVRGeoPOD from Blender?
I am trying to create realistic grass like so https://www.dropbox.com/s/wn51wu8m89ygqs8/Screen%20Shot%202014-07-07%20at%2015.41.54.png but only the ground with displacement modifier is exported, the grass is created using particles but is dropped on export This is more desirable than using a plain image texture for grass, which would look fake.
Hello,
If you only want a single mesh to be exported by the particle system then you can try following:
blender.stackexchange.com/questions/166/how-can-i-convert-a-hair-particle-system-into-3d-editable-objects
This will create a duplicate mesh of the particle system for that frame of particle animation.
Thanks,
Paul
Hi,
Thanks for the answer!
Indeed, I need to convert the particles modifier to 3D objects/mesh first, but nothing will be exported if I stop there. I also need to extrude the objects after conversion, because they are just simple lines and have no volume or area (grass particles are emitted as hair lines).
The exported sample: https://www.dropbox.com/s/x3e0guz750g1d14/IMG_1878.PNG
Cheers,
Andrei