I am having trouble exporting and viewing skinned animation.
I can see the mesh, I can see the bones animating when I check the ‘Bone Geometry’ in the export, but I cannot see the mesh deforming.
Export Skin Modifiers is checked, Max simultaneous matrices = 8
Export Matrices = Checked
Animation/Export Controllers = Checked (Static Frame = 0)
I am using PVRGeoPOD_2.03.23.1166, and viewing in PVRShaman 1.5 and using the sample Mallet file that comes with the SDK that is set up with bones and skin modifiers.
Can anyone help?
Yes, you are right: Currently PVRShaman only supports skinning through shaders. Our next release 2.4 (Feb 2009) should support skinning directly from the POD file.
So this means if I export with these settings, I should be able to just do
and then when I want to advance the animation I use:
and that should advance the animation frame right? or am I missing something? I did just this and the animations won't play...
Carlos Sarria, please tell me if the ChameleonScrene.pod example from your SDK is animated with skinning through shaders? In my 3dstudiomax scene I used bones for skinning, exported everything with all the necesary options, but still can’t make Shaman show me the animated mesh.
I have resolved all the problems.