GL_FRAMEBUFFER_BINDING bug

Hi,

 

I am having trouble with framebuffer objects under the Linux PC emulator SDK.  glGetInteger(GL_FRAMEBUFFER_BINDING, &currentFb) always returns a framebuffer binding of 0, even if I have a framebuffer object bound.  As framebuffer objects themselves work fine (if I save the current binding myself), I am assuming this is a bug in the SDK.  Is this a known issue?

 

Cheers,

 

Aaron

Hi Aaron. Sorry for the late replay. We have just released a new SDK with new OpenGLES2.0 PCEmulation libraries. Could you try with this new version?


 


Thanks.


 


Ccarlos.