Hi,
I am having trouble with framebuffer objects under the Linux PC emulator SDK. glGetInteger(GL_FRAMEBUFFER_BINDING, ¤tFb) always returns a framebuffer binding of 0, even if I have a framebuffer object bound. As framebuffer objects themselves work fine (if I save the current binding myself), I am assuming this is a bug in the SDK. Is this a known issue?
Cheers,
Aaron