Imagination PowerVR SDK Blog

gl_LastFragData cannot be respecified in PVRShaderEditor




trying to redeclare the built-in gl_LastFragData to change its precision in PVRShaderEditor 2.6 (SDK build 3.5@3523712) using the G6x00 compiler causes a compilation error.
#version 100
#extension GL_EXT_shader_framebuffer_fetch: require
lowp vec4 gl_LastFragData[gl_MaxDrawBuffers];


This gives the error [blockquote]0:123: ‘gl_LastFragData’ : cannot redeclare this built-in[/blockquote]

However the description of GL_EXT_shader_framebuffer_fetch explicitly allows the redeclaration of gl_LastFragData. See question 3 “What is the precision of gl_LastFragData in practice?” with the resolution “Allow redeclaration of gl_LastFragData in order to change its precision.”.


Thanks for you feedback. This looks like it is a GLSL compiler issue, I’ve filed a ticket on our internal issue tracker as RDI5039.