glBlendEquation problem

I’m using the PowerVR OpenGL ES 2.0 Windows emulator (  I’ve got some simple applications running fine.  However, when I call glBlendEquation(GL_FUNC_ADD) the emulator seems to hang.  According to the docs this function should be supported.  Has anyone else run into this problem? 

My graphics card is a GeForce 8800 Ultra, so I know the function itself should work on my system.

We just released a new version of the SDK: which is available here:

Can you try using the version of PVRVFrame in this version, please?

That did seem to fix the glBlendEquation() problem.  Thanks.