In my application I'm loading a bunch of textures and right after I load the 64th OpenGLES 1.1 stops being responsive.
The textures load error free, however the next swap I do fails, and glGetError() is returning error code 0.
I'm quite stuck, and frustrated.
The 64th texture is fine, I can arrange the textures in any order or even repeat load the same one and as soon as I hit the 64th-- *boom* opengl crashes witho no error information.
Any information on this?