I’ve started trying out GLES 2.0 shaders and noticed a crash with the following call:
glGetShaderInfoLog(vShader, infoLogLen, NULL, infoLog);
If I change the NULL to “&charsWritten”, then no crash. The spec (2.0.22) does say about GetShaderInfoLog: "If length is NULL, then no length is returned."
In this case, I was just being lazy and is no big deal :) Just thought I’d mention it - and btw, thanks very much for the Linux SDK! I’m running it in a 32bit chroot env under my main 64bit Gentoo system - works very well.
Adam
DS Game Developer
Thank you for reporting this, Adam. We’ll have it fixed in our next SDK release.