I see that there is ‘GPU task load: 3D/TA core’ in some figures of PVRTune GUI and ‘Shader Load’ in Monitor window (http://cdn.imgtec.com/sdk-documentation/PVRTune.User%20Manual.Developer.pdf Figure 11: Monitor Window). However, I can not find those metrics in my PVRTune which is included in the latest SDK.
Could you please show me how to enable those counters or tell me why they disappear?
My purpose is simply stress the GPU and confirm its workload status whether it reaches 100%.
Currently, I am executing 4 glmark2 apps in parallel and use PVRTune to observe GPU stats.
The problem is I do not know which counter should be based on to judge whether the GPU is overloaded.
I would appreciate if you can guide me to the correct path.
I am sorry if this forum is not the place for my question!