Hi,
Is it possible to create a multisample renderbuffer using OpenglES 2.0?
I cannot find glRenderbufferStorageMultisampleEXT()?
if it could, how and what is the best way to resolve the MS renderbuffer to the texture?
Blitting? I also cannot find biltting operation reference on OES?
appriciate any help!
thanks in advance
Aik.
Core OpenGL ES 2.0 does not support multisampled renderbuffers. Which platform are you targeting?
We recently introduced an extension called IMG_multisampled_render_to_texture which enables multisampled render to texture without an explicit blit. But it will take a while until you will see this extension in end user devices.
hi,
thanks for the response. I'm developing for Pandora (SGX5xx), does it support the new extension?
thanks
Not yet. It will take a while until TI will release this as part of their drivers.