Imagination PowerVR SDK Blog

How to create a multisample renderbuffer?


#1

Hi,

Is it possible to create a multisample renderbuffer using OpenglES 2.0?
I cannot find glRenderbufferStorageMultisampleEXT()?

if it could, how and what is the best way to resolve the MS renderbuffer to the texture?
Blitting? I also cannot find biltting operation reference on OES?

appriciate any help!
thanks in advance
Aik.


#2

Core OpenGL ES 2.0 does not support multisampled renderbuffers. Which platform are you targeting?





We recently introduced an extension called IMG_multisampled_render_to_texture which enables multisampled render to texture without an explicit blit. But it will take a while until you will see this extension in end user devices.


#3

hi,

 

thanks for the response. I'm developing for Pandora (SGX5xx), does it support the new extension?

 

thanks

 

 

#4

Not yet. It will take a while until TI will release this as part of their drivers.