How to understand PVRTune export data per process?

Hi, I am trying to get CPU active FPS Render active Tiler active per process.
But unlike the PVRTune GUI window, the CSV file data do not show the process name or PID, so how to find data belong to which process?

Below is the field of my CSV file.

host time (us)
Triangle ratio (%)
ISP pixel load (%)
GPU clock speed
Triangles input per second
HSR efficiency (%)
Shaded vertices per frame
CPU active (%)
CPU00 clock speed maximum
CPU01 clock speed maximum
Texture overload (%)
CPU active user (%)
CPU active user (%)
CPU active user (%)
CPU active user (%)
CPU active user (%)
CPU active user (%)
Output pixels per second
Triangles output per frame
Compute kernels per second
CPU active user (%)
GPU memory write bytes per second
GPU memory total bytes per second
Triangles input per frame
Shaded pixels per frame
Vertices per triangle
Tiler active (%)
Tiler time
Renderer active (%)
CPU00 active kernel (%)
CPU01 active kernel (%)
System memory use
CPU active kernel (%)
Renderer time
CPU00 clock speed limit
CPU01 clock speed limit
Renderer active (%)
System memory load (%)
Shaded vertices per second
Renderer time per frame
Frames per second (FPS)
CPU00 clock speed
CPU01 clock speed
Tiler time
GPU memory interface load (%)
Shaded pixels per second
Tiler time per frame
System memory use
System memory use
System memory use
System memory use
System memory use
System memory use
Output pixels per frame
CPU00 active user (%)
CPU01 active user (%)
Renderer time per frame
CPU00 max achievable load (%)
CPU01 max achievable load (%)
Frames per second (FPS)
CPU active kernel (%)
CPU active kernel (%)
CPU active kernel (%)
CPU active kernel (%)
CPU active kernel (%)
CPU active kernel (%)
CPU load (%)
Tiler time per frame
Z load/store (%)
Tiler active (%)
CPU00 load (%)
CPU01 load (%)
Triangles output per second
Compute kernels per frame
CPU00 active (%)
CPU01 active (%)
Triangles input per draw
Frame time
GPU memory read bytes per second
CPU active (%)
CPU active (%)
CPU active (%)
CPU active (%)
CPU active (%)
CPU active (%)
Texturing active (%)
Renderer time
System memory total
Cycles per vertex
Processing load: vertex (%)
Shader processing load (%)
Register overload (%)
Processing load: compute (%)
Processing load: pixel (%)
Cycles per pixel

Hello,

These two counters should be part of the CVS file as well. We have reproduced this issue and we have fixed it. Sadly it did not make into our pending 20.1 release that will be public shortly. If this is a blocking issue, let us know and we might be able to share a preview with the fix on it.

Best regards.

Carlos.

1 Like

Hello Carlos

I tried the new release, but each column in CSV still without process name or PID.
Expect:
CPU active(SUM)
CPU active(process name)

Hi, Jiu.

It was fixed in build 5740532. It will be in our 20.2 release which should be available by September.

Best regards.

Carlos.

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