i am wondering if there is any plan to use proper occlusion model in the navigation 3d because the actual demo is very complex to reproduce.
As you already provide a demo base on occlusion in the intermediary section , i dream that OGLES3 use this technic elsewhere what the sense of it? as today , it s use exactly the same as OGLES2 implementation .so for consistence and coherence , i think it s normal to use OGLES3 modern Technic…
what do you think ?
city navigation is the area of an immense interest for us
It makes a lot of sense to use occlusion queries in complex scenes like our Navigation 3D Example. We may update the OpenGL ES 3.0 Example in the future to use them