Dear Team
i am wondering if there is any plan to use proper occlusion model in the navigation 3d because the actual demo is very complex to reproduce.
As you already provide a demo base on occlusion in the intermediary section , i dream that OGLES3 use this technic elsewhere what the sense of it? as today , it s use exactly the same as OGLES2 implementation .so for consistence and coherence , i think it s normal to use OGLES3 modern Technic…
what do you think ?
regard
david
city navigation is the area of an immense interest for us
Hi David,
It makes a lot of sense to use occlusion queries in complex scenes like our Navigation 3D Example. We may update the OpenGL ES 3.0 Example in the future to use them
Thanks,
Joe
wow !!!