Hi, all.
I’m trying to make a model with skinning animation for iPhone application using The “POWERVR MBX OpenGL ES 1.x SDK” .
POD were exported from Maya 2009 on Windows, using the latest PVRGeoPOD plugin.
PVRShaman can display the POD correctly.
However,when I try to display the POD using SDK’s example(OGLESMatrixPalette) , The model of POD lose shape whenever bone moved.
Can you give me some hint?
here is some informations.
selected option when export POD
-Export option
+Export geometry
+Export materials
-Animation
+Export controllers
-Geometry option
+Normals
+Vertex colours
+Mapping channels
+Interleave vectors
-Skin
+Export skin modifiers
(maxsimultaneous matrices 8)
-Vertex vector formats
+Bone indices → unsigned byte
+Bone weights → float
POD header
AB.POD.2.0
bFixedPoint=0
bFlipTextureV=0
bIndexed=1
bInterleaved=1
bSortVtx=1
bTangentSpace=0
cS=2
dwBoneLimit=8
ePrimType=0
eTriSort=1
exportBoneGeometry=0
exportControllers=1
exportGeom=1
exportMatrices=0
exportMappingChannel=1
exportMaterials=1
exportNormals=1
exportObjectSpace=1
exportSkin=1
exportSplines=0
exportVertexColor=1
fTangentSpaceVtxSplit=0.000000e+000
psVcOptUVW[0].eType=1
psVcOptUVW[0].nEnable=135
psVcOptUVW[1].eType=1
psVcOptUVW[1].nEnable=135
psVcOptUVW[2].eType=1
psVcOptUVW[2].nEnable=135
psVcOptUVW[3].eType=1
psVcOptUVW[3].nEnable=135
psVcOptUVW[4].eType=1
psVcOptUVW[4].nEnable=135
psVcOptUVW[5].eType=1
psVcOptUVW[5].nEnable=135
psVcOptUVW[6].eType=1
psVcOptUVW[6].nEnable=135
psVcOptUVW[7].eType=1
psVcOptUVW[7].nEnable=135
staticFrame=0
sVcOptBin.eType=1
sVcOptBin.nEnable=135
sVcOptBoneInd.eType=10
sVcOptBoneInd.nEnable=15
sVcOptBoneWt.eType=1
sVcOptBoneWt.nEnable=15
sVcOptCol.eType=5
sVcOptCol.nEnable=15
sVcOptNor.eType=1
sVcOptNor.nEnable=135
sVcOptPos.eType=1
sVcOptPos.nEnable=135
sVcOptTan.eType=1
sVcOptTan.nEnable=135
Regards.