Imagination PowerVR SDK Blog

Opengl es 2.X graphics pipeline


#1

Hi!


Why is the Opengl es 2.X graphics pipeline programmable?


What are the steps in the Opengl es 2.X graphics pipeline that makes it programmable and how?


Great thanks!


#2

It gives developers more control over how vertices and fragments are processed.





If you want to find out more, you should read through the specs for ES 1.1 and 2.0: http://www.khronos.org/opengles/


#3

There is also a document: “Migration from OpenGL ES 1.0 to OpenGL ES 2.0” available in the documentation folder of our SDKs that gives some explanation in this area.