I’ve studied the tools from PowerVRSDK3.2 to export pod models from maya2012. I have some questions to ask, and I’ll appreciate if anyone could help.
- My maya file and the tga textures it used are in one folder, what’s the best way if I want to export the .pod and the .pvr files all into a different folder? So far I find no way to export the pod and the pvr together, I can only use the PVRGeoPOD to export the pod file, and the PVRTexTool to export the texture file respectively, and when I open the exported pod in the Shaman tool, I find the texture missing because it refers to the original tga files, so I have to correct them manually to relink to my pvr files, and then save the pod. I’d like to know if there is a better way for this.
- If my pod file need to refer to a texture(.pvr) in another foler rather than where the pod file locates, there is a problem. Although it works when I edit the properties, the relative path cannot be saved. So if I open the saved pod next time, it says that the texture file cannot be found. Is this a known bug?
- I also tried the the PVRGeoPODCL tool, and it seems to me that it requires the input file as a dae file rather than a maya file. Is it so?
- Although most of my maya models can be exported, there is one cannot be viewed correctly in Shaman after export. The meshes are mostly invisible. I use the same PVRGeoPOD options to export all the models, don’t know why this file has an issue. Is there any help on this please?
Thanks very much in advance.