Hi all.
I started developing 3D iOS App few days ago. I tried building and running “Skinning example” ( SDK_3.1 -> Examples -> Intermediate -> Skinning -> OGLES -> Build -> iOS -> .xcode file ) and this ran well. And then, I tried to replace man.pod with my .pod file exported with PVRGeoPOD from my 3D objects generated Blender2.65a(OSX) . However, exported .pod file doesn’t contain any camera objects. When I opened this using PVRShaman, there is gray object in dark background. Why??
Please tell me how to export my objects correctly from Blender and make it visible with PVRShaman.
hello
i cant see using your screenshot what material you did apply (pvr file).
david
Hi Dgu. Thank you for your comments.
I applied pvr file which is converted from .png file with PVRTexTool (GUI).
hello
I can t see the material called “Material” under the node Armature , i was wondering why your plane is under your armature .
it should be a different object node no ??.
depending your texture that you use , how did you calculate your UV ? if you are using a render to texture principle you should set the Flipping checkbox to true;
regards
david
Hi Dgu, tahnk you for your comments.
In Blender, I think, the armature should be parent of meshes for its bone animation. Am i wrong about this?? :-/
I found some solutions of my problems.
- In Blender, my camera should be “Perspective” (not “Orthographic”).
- In PVRGeoPod Options, “Data type” of the export mapping channels should be “float”.
- as Dgu says, I should set the Flipping checkbox to true.
Then, I got good results. I could see my textured object with PVRShaman. Its bone animation works well too.
However, I still have the problem. In “Skinning Example”( SDK_3.1 -> Examples -> Intermediate -> Skinning -> OGLES -> Build -> iOS -> .xcode file ) , when I switched the default pod file to my pod file, I can see only cyan background, there is no 3D objects. I dont know why.
Please advise me.
thanks.
Hi all.
I found the cause of my last problem.
In OGLESSkinning.cpp, I changed the value of CameraNear.
const float g_fCameraNear = 1.0f;
Then, I got good result.
thank you!
that is superbe a good result i am happy for you