I use Windows PowerVR SDK emulating OpengGL ES2.0 under Windows 7 x64.
I develop my application, and while I debug it, the PVRFRAME displays, the graphics gets refreshed on stable 60 FPS, regardless of what content I display.
Is it possible to unlock this constant loop (60 FPS)?. I controll the frame refresh speed in my refresh loop, but I need to see the actual maximum FPS with the conted displayed at particular moment.
I know for sure that for couple of weeks the FPS was running pretty high (1700 FPS) on testcube, but I do not know what I did, that the refresh rate is again limited.
PowerVR SDK version used: OGLES2_WINDOWS_PCEMULATION_2.06.26.0649