I have an OpenGLES 2 application that I’ve compiled on both Linux and Mac OS X using PVRVFrame’s emulation libraries, and I get console output in Polish:
Biblioteki sciezka: /usr/local/lib/libEGL.dylib
dlopen tries: libGL.dylib
dlopen tries: /usr/X11/lib/libGL.dylib
vendor/shl: Imagination Technologies (Host GL: NVIDIA Corporation
)
vendor/shl: OpenGL ES 1.1 ( SDK build: 2.08.28.0607)2.1 NVIDIA-1.6.26)<br>bufek withs es1 exts: OGLES1 EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_stencil8 GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_texture_cube_map GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_EXT_multi_draw_arrays GL_OES_framebuffer_object <br>vendor/shl: Imagination Technologies (Host GL:
NVIDIA Corporation)<br>vendor/shl: OpenGL ES 2.0 ( SDK build: 2.08.28.0607) 2.1 NVIDIA-1.6.26
)
vendor/shl: OpenGL ES GLSL ES 1.00 ( Host GL: 1.20
)
Egl scizka: libEGL.dylib
Egl scizka2: /usr/local/lib/libEGL.dylib[/CODE]
When I saw it on Linux, I just thought I must have misconfigured my environment somehow, although setting the LC_ALL, LANG, and LANGUAGE environment variables made no difference. Now that I see the problem on Mac OS X as well, I find it unlikely that the bug is the fault of my machines.
Is this a bug in PVRVFrame?
Biblioteki sciezka: /usr/local/lib/libEGL.dylib<br>dlopen tries: libGL.dylib<br>dlopen tries: /usr/X11/lib/libGL.dylib<br>vendor/shl: Imagination Technologies (Host GL: `NVIDIA Corporation`)<br>vendor/shl: OpenGL ES 1.1 ( SDK build: 2.08.28.0607)2.1 NVIDIA-1.6.26`)<br>bufek withs es1 exts: OGLES1 EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_stencil8 GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_texture_cube_map GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_EXT_multi_draw_arrays GL_OES_framebuffer_object <br>vendor/shl: Imagination Technologies (Host GL: `NVIDIA Corporation`)<br>vendor/shl: OpenGL ES 2.0 ( SDK build: 2.08.28.0607) 2.1 NVIDIA-1.6.26`)<br>vendor/shl: OpenGL ES GLSL ES 1.00 ( Host GL: `1.20`)<br>Egl scizka: libEGL.dylib<br>Egl scizka2: /usr/local/lib/libEGL.dylib
When I saw it on Linux, I just thought I must have misconfigured my environment somehow, although setting the LC_ALL, LANG, and LANGUAGE environment variables made no difference. Now that I see the problem on Mac OS X as well, I find it unlikely that the bug is the fault of my machines.
Is this a bug in PVRVFrame?