queston for imagination opengles1.1 extend pack

thanks a lot

your mean is that I must build two WinCE emulator, one use the es1.0/arm  Vincent , and another use your es1.1 with the libGLES_CM.lib only. And compile and debug the APP with the Vincent WinCE emulator, and also compile it before run it on the x51v not debug.

Yes, you can debug using Vincent in the emulator, and have a release build run on the device using hardware acceleration.

We know PC emulation relies on x11 (native window is x11). 

 

What's the native window required by EGL on a real chip in a Qt Linux Embedded system(e.g. OMAP3)? Is it QWindow of QWS (Qt Windows System)?

thanks!