Imagination PowerVR SDK Blog

Skin export error


#1

When exporting animations from Maya 2010, I’m getting the following error for some of the skinned meshes in the model:





Discarding skin info due to mismatch in the number of vertices in the skin and the mesh.





How do I fix this in the mesh? All vertices are skinned and have weights, so I’m not sure what is causing the error.


#2

It's difficult for us to advise you without more information.

Would it be possible for you to send a sample file exhibiting the problem to devtech@imgtec.com?

#3

Hi Gordon





I figured out what the problem was. It was that some nodes had the same name as the geometry nodes, so the exporter was getting confused. I got round the issue by making sure every node had a unique name. Not a major issue, but possibly something to consider for a future version of the exporter.





Thanks