Hi,
Thanks for your files. I’ve taken a look and have found 2 causes of the “File not writen - scene processing for export failed”. The first is that the POD format only supports up to 4 bones per vertex and your scene exceeds this limit. This can be fixed simply by changing the value of ‘Bone Affect Limit’ under ‘Advanced Parameters’ for the Skin modifier. The second is that the value being used for ‘Max simultaneous matrices’ is too low for the scene so the bone batching is failing. Ideally if you’re exporting with a limit of 3 bones per vertex this should be set to 9 as that will be the maximum number of bone matrices affecting a triangle. With these two problems fixed your scene exports fine for me.