Hi all, in my code, I wrote:
m_EGLDisplay = eglGetDisplay((NativeDisplayType)EGL_DEFAULT_DISPLAY);
But when I run it the program carshed and said “Microsoft C++ exception: std::runtime_error at memory location 0x0012fb04” but does not give extra useful info. I alreay created my window with code below:
WNDCLASS wcex;
memset((void*)&wcex, 0, sizeof(WNDCLASS));
wcex.style = 0;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = g_Instance;
wcex.hIcon = SOS_NULL;
wcex.hCursor = LoadCursor(0, IDC_ARROW);
wcex.hbrBackground = SOS_NULL;
wcex.lpszMenuName = SOS_NULL;
wcex.lpszClassName = g_GameClass;
RegisterClass(&wcex);
// Create window
int clientWidth = 0;
clientWidth += GetSystemMetrics(SM_CXBORDER) * 2;
int clientHeight = 0;
clientHeight += GetSystemMetrics(SM_CYCAPTION);
clientHeight += GetSystemMetrics(SM_CYBORDER) * 2;
g_MainWnd = CreateWindow( g_GameClass, g_GameTitle,
WS_VISIBLE | WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
(GetSystemMetrics(SM_CXSCREEN) - g_GlobalRender->GetWidth() ) / 2,
(GetSystemMetrics(SM_CYSCREEN) - g_GlobalRender->GetHeight()) / 2,
g_GlobalRender->GetWidth() + clientWidth,
g_GlobalRender->GetHeight() + clientHeight,
SOS_NULL, SOS_NULL, g_Instance, SOS_NULL);
And the g_MainWnd is a non-null value. So anyone know how this happen or give any tips? Thanks in advance.