Imagination PowerVR SDK Blog

BRN46455 and GL_EXT_shadow_samplers

pvrshaman

#1

Dear Team



no news about GL_EXT_shadow_samplers support ??



Kind regards

david


#2

Hello Dgu,



We do not currently have plans to implement GL_EXT_shadow_samplers.



This feature is now available as part of core OpenGL ES 3.X.



It is also possible to mimic the functionality of GL_EXT_shadow_samplers using OpenGL ES 2.0.



Thanks,

Paul


#3

can you "mimic a solution then in gles2 ?



regards

david


#4

Sorry Dgu, I misinterpreted the question.



With regards to BRN46455 there are no immediate plans to support this on PVRShaman.



Thanks,

Paul