Collada2Pod problem with bone rigging

Hi. I created a model with Blender with bone animation and exported it to COLLADA. Preview app for Mac, which allows to view COLLADA files, shows animations properly. But after conversion to POD animated meshes get some strange offsets and rotation origins. Maybe I did something terribly wrong in Blender, I am not sure. Is there anyone who can look at my files and tell what is the problem? I would much appreciate that.

Thanks.



Case solved. Strange behavior was caused by the equal naming of the bones and corresponding meshed. Different casing didn’t help.