I am using imgTech SDK for simulating openGL ES 1.x on Windows. Everything works fine except extensions. Even though framebuffer object, mapping buffer can be implemented the other way, but glBlendEquationOES seems not. If it is not supported, is there an alternative to do that?
Sorry for the slow reply.
This issue as been discussed in the following thread, and a bug has been filed for this issue (which will be resolved in a future release):