Hello,
As far as the specification say, gl_FragDepth should be supported on 3.0:
https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/gl_FragDepth.xhtml
But I got this error:
scode lang="{language}" The shader failed OpenGL ES shader validation. Call glGetShaderInfoLog to retrieve the shader info log.
Failed to compile pixel shader: Compile failed.
ERROR: 0:153: ‘gl_FragDepth’ : undeclared identifier
ERROR: 1 compilation errors. No code generated.[/scode]
Could be a plan to support it or am I doing something wrong?
Thanks!