Version 320 Not Supported


I am unable to compile shaders when the version is set to GL ES 3.2, I’ve found another thread reference which says the issue is fixed in a more recent version of the SDK. I ensured everything was upgraded to the latest version but I still have the same error.

When the context has been created as ES 3.1 and the shaders set to version 3.1 everything is fine.


Hi Paul,

This issue has been fixed and will be available in our upcoming 17.2 SDK release.