Hi
I’m new to the forum and pretty inexperienced in all aspects of 3d software (great start I know)
I’ve been making all sorts of models in Blender, mainly using it to simplify 3d scans made with 123dCatch from Autodesk. I’ve happily made many fbx, dae, and obj files of various complexities. Generally that’s worked quite well.
I now need to convert these files to .pod to be used in the AR app Zappar.
A couple of months ago i experimented with converting a few files and they all showed up well in Pvrshaman and Zappar. However trying the same thing again today with a wide variety of models i havent been able to get a single model to show in shaman or any other program with the correct textures. They are all completely grey or white with some weird smudges of colour.
My previously converted models still open and display correctly.
I have taken instructions from the Zappar documentation to get the right settings.
ie
[i]The “Geometry” tab of the export options window controls how the object data is exported. For Zappar, the primitive type should be set to “Indexed Triangle List” and the “Use Custom Optimization Settings” checkbox can be unticked. These should be the default settings.
The lower portion of the Geometry panel allows selection of the vertex data that is to be exported. The default settings should also be suitable for use in ZapWorks Studio. The “Position” and “Normal” rows should be enabled with the data type set to “float”, and have the 3 channels set to “X”, “Y”, “Z” in order. “Export Mapping Channels” should also be ticked, which should also be set to “float” data type and have the channels set to “U”, “V”, and “-” in order.
On the “Materials” tab, the main “Export Materials” checkbox should be ticked.[/i]
There are no animations or other complexities.
Can anyone point me in the right direction?
I’ve tried converting obj, fbx and dae files. I’ve tried exporting the file to various locations with various versions of the texture files. I’ve tried various combinations of other settings and can’t get anything to work.
Any help would be vastly appreciated. I know it’s difficult to help someone with limited knowledge!
Cheers
Andy
(on another note - I cant get the flipping plugin for blender to work. I’ve copied the files to the directory as per the manual. I’ve also tried ‘install from file’ from within blender. Im using the correct x64 files but always get a winerror 126)