Dear all,
Before I'll port my application to iPone OS, I develop it completely on Windows 7, Visual Studio 2010, PowerVR OGLES2_WINDOWS_PCEMULATION_2.06.26.0649.
Despite I setup necessary parameters to allow my applicaiton display antialiased 3D objects, I can not achieved desired effects:
const EGLint pi32ConfigAttribs[] =
{
EGL_LEVEL, 0,
EGL_SAMPLE_BUFFERS, 1,
EGL_SAMPLES, 2,
EGL_BUFFER_SIZE, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NATIVE_RENDERABLE, EGL_FALSE,
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
{
EGL_LEVEL, 0,
EGL_SAMPLE_BUFFERS, 1,
EGL_SAMPLES, 2,
EGL_BUFFER_SIZE, 0,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NATIVE_RENDERABLE, EGL_FALSE,
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
- Can you please confirm that there are no issues with multisampling and Windows Emulator?
- Can you advice what else to test or try, to get the desired multisampled output?
- What additional specifications do you need to better understand the possible cause of the problem?
- I have:
- Intel based CPU
- nVidia GTX 260 graphics.
- Video driver: nVidia 64Bit, v.258.96
- nVidia Control Panel: v.2.8.313.10
- Intel based CPU
- I have:
- As a test application, I ran the following, but received no change in graphics output at all: "C:Program Files (x86)Imagination TechnologiesPOWERVR SDKOGLES2_WINDOWS_PCEMULATION_2.06.26.0649BinariesTrainingCourseIntroducingPODOGLES2IntroducingPOD.exe" -FSAAMode=4
- Should I enable multisampling for OpenGL somewhere in the graphics card settings? I did not find anything OpenGL related.
Thank you,
Rene
Rene.Kubicka2010-08-30 20:37:58