I do not see shader profiler in sdk utilities list. It must be a killer feature of this sdk and it must be in the sdk. Tell me that i’m wrong and point me to profiler.
Unfortunately there is no shader profiler included in the SDK and such software would not be supported by the hardware. However, you can use PVRUniSCoEditor - which is our shader and effect editor - which will compile your shader code on the fly and report a highly accurate estimation of the number of required cycles the shader will take to run. You can then use this estimation to determine the efficiency of your shader.Arron2011-08-08 17:03:04
Awesome! That’s what i need! I know that it would be impossible to profile my shaders on iOS with non Apple software, so i had no hope for other option than this one. Thx for help