Howdy! Loving the SDK and been using it for quite some years now.
I have a product that was released on Opengl ES 1.1 (iphone to be specific).
I’m porting my engine to 2.0+ (programmable pipeline). In order to maintain parity and understand some implementation to port them to shaders, it would be fantastic to have the source to opengl es 1.1 dll (libGLES_CM.lib/dll). If this requires a license or something, I’d be happy to pursue that front too.