Specular and Diffuse mapping

I’m new to shaders and I don’t even know where to start from.

I’ve implemented a Specular map, but I’m not sure if I’ve implemented it correctly.

Are there any examples in PVRShaman of it combined with a diffuse map?



Thanks,

Cosmin

Hello



The defered shadding sample is probably the best one and it use what your are referring.

it s very well coded and it can be use as a starter from my point of view

Kind regards

david