I’m new to shaders and I don’t even know where to start from.
I’ve implemented a Specular map, but I’m not sure if I’ve implemented it correctly.
Are there any examples in PVRShaman of it combined with a diffuse map?
Thanks,
Cosmin
Hello
The defered shadding sample is probably the best one and it use what your are referring.
it s very well coded and it can be use as a starter from my point of view
Kind regards
david