translate or rotate a skinned SPOD node

Hi,


I am looking for a solution to move ( translate or/and rotate )  a skinned node in POD scene.
I am already doing this  ( multiplying a transform matrix before sending the MVP to shader for rendering ) on non skinned object and it is working well.

but on skinned object, during animation playing, the mesh is progressively "destroy" if i try to do the same thing for a skinned shader.

So what is the good way to move a skinned node  in a scene ?

Regards

Hi,

 

You should be able to apply your translation and rotation transformation to the position and normal after they have been transformed by the bones.

 

Thanks,

 

Scott