Hi,
I am looking for a solution to move ( translate or/and rotate ) a skinned node in POD scene.
I am already doing this ( multiplying a transform matrix before sending the MVP to shader for rendering ) on non skinned object and it is working well.
but on skinned object, during animation playing, the mesh is progressively "destroy" if i try to do the same thing for a skinned shader.
So what is the good way to move a skinned node in a scene ?
Regards