Imagination PowerVR SDK Blog

2.6 Utilities update now available

pvrvframe
pvrgeopod
pvrshaman

#1

Hello,





We have updated several of our Utilities and they are ready for download. Please, feel free to send us your feedback to devtech@imgtec.com or through this forum. We are specially interested in your feedback for the Blender plug-in.





PVRGeoPOD





Blender plug-in:


- Fixed vertex colours export


- Set bone weight’s default type value to float


- Added to scene previously missing empty objects


- Implemented missing Interleave vectors option


- Implemented missing Export geometry option


- Implemented missing Fixed point option


- Implemented missing Triangle sorting options


- Implemented missing Primitive type options


- Fixed Passing Material attribute shinness


- Implemented post process command execution under windows





Maya plug-in:


- Stopped processing the animation if not exporting animations.


- Fixed a bug where some nodes may be incorrectly tagged as meshes.





All versions:


- Fixed a recently introduced bug where the 4th element in a vertex attribute would be garbage.


- The exporters now correctly write the ‘index animations’ option to file.





PVRShaman





- Fix to the scaling of the camera offset (i.e. making camera appear behind the view position).


- Resolve a bug that caused .pfx files to fail compilation occasionally


- Do not recalculate the sizes of the gui widgets when the window is minimised.


- Make material properties dialog modal when prompting the user as a scene is opened (This makes the behaviour less confusing)


- Fixed problem when loading POD scenes with no geometry.


- Fixed crash caused by attempting to do skinning when no bone batches are present in the POD file.





PVRVFrame





- Fixed Control Window focus (so it stays at the back when an application launches)


- Fixed glIsEnable for MATRIX_INDEX_ARRAY_OESFixed glGetIntegeriv for GL_ALPHA_REF


- Fixed Matrix palette’s bindings to VBO not being updated when given VBO was deleted





PVRCollada2POD





- Fixed bug where vertex components with 4 values were not exported correctly.


- Fixed the appearance of phantom animations when the collada file doesn’t contain any.