I made a 3d model with an armature (but no animations) using Blender 2.57a. I then opened it in Blender 2.57b to export it as a COLLADA 1.4.1 file. The file is available at the following URL:
I then downloaded the latest SDK today, version 2.8, and used COLLADA2POD with the following settings:
Export geometry: on
Export matrices: off
Fixed point: off
Export materials: on
Invert transparency: on
Export animation: off (there’s no animation data anyway, just an armature)
Coordinate System: OpenGL, World space
Static frame: 0
Vertex colours: off
Mapping channels: on
Flip V coordinate: on
Generate tangent-space: off
Interleave vectors: on
Align vertex data to 32-bit: on
Export skin modifiers: on
Matrix palette size: 9
Primitive Type: Triangle list, Indexed
Triangle Sort: PVRTGeometrySort, Sort vertices
Vertex vector formats: default
Post-export command line arguments: none
' /Users/alonzomachiraju/Documents/Blender/penguin.pod '
' /Users/alonzomachiraju/Development/SDKPackage_OGLES2/Utilities/PVRShaman/MacOS_x86_32/PVRShaman '.
When the exported POD file is opened in PVRShaman, the light, camera, and material are all present, but not the mesh or armature. What's going on?
Note: I tried to install PVRGeoPOD in Blender 2.57, using, but the option to export a POD file directly from Blender 2.57 isn't visible in File->Export. I tried again after changing the line Blender: 249 to Blender: 257, but that didn't help at all. Is PVRGeoPOD incompatible with Blender 2.57 ATM?
UPDATE: My COLLADA 1.4.1 file won't open in Preview, nor will Blender import it successfully. How do I do a COLLADA 1.4.0 export from Blender 2.57?MachCUBED2011-05-25 21:53:11