Dds and generally gamma correction issues

DDS:

  1. Can’t read dds srgb properly, this “redness” bug wasn’t a thing in 5.0
    I usually convert it first to tga using nvdecompress and only then convert to ASTC pvr
  2. Can’t open some dx10 linear and srgb textures - World of tanks Blitz, AT1 tank non pbr NM texture and any BC(color pbr, it is always srgb) texture
    Nvidia Texture tools program/plugin can open those easily, unlike PVRTT, Intel plugin, Paint.NET
  3. Where are BC3 quality options?

General:

  1. Gamma correction when?
    You have display but no correction? I either gotta use nvdecompress to turn linear into srgb tga or nvtt_export to turn anything to linear
  2. Idk about ARGB8 srgb but why does it display some color textures wrong? It’s really messed up, even channel edit doesn’t fix it

Mine:
Can I put archive with textures on cloud and send link here?