DDS:
- Can’t read dds srgb properly, this “redness” bug wasn’t a thing in 5.0
I usually convert it first to tga using nvdecompress and only then convert to ASTC pvr - Can’t open some dx10 linear and srgb textures - World of tanks Blitz, AT1 tank non pbr NM texture and any BC(color pbr, it is always srgb) texture
Nvidia Texture tools program/plugin can open those easily, unlike PVRTT, Intel plugin, Paint.NET - Where are BC3 quality options?
General:
- Gamma correction when?
You have display but no correction? I either gotta use nvdecompress to turn linear into srgb tga or nvtt_export to turn anything to linear - Idk about ARGB8 srgb but why does it display some color textures wrong? It’s really messed up, even channel edit doesn’t fix it
Mine:
Can I put archive with textures on cloud and send link here?