Does anyone know of an anomaly in PVR shaman, where texture mapping co-ordinates get screwed up exporting from maya into PVR shaman? We had to literally flip the texture twice, once vertically and once horizontally to get the texture to show up right in our engine and PVR shaman.
Is this a known bug that is getting fixed? Has this happened to anyone else? Is there a solid workaround rather than the hack we used which makes the texture different in Maya vs PVR shaman…?