Exporting UV mapping from Maya to PVR shaman

Does anyone know of an anomaly in PVR shaman, where texture mapping co-ordinates get screwed up exporting from maya into PVR shaman? We had to literally flip the texture twice, once vertically and once horizontally to get the texture to show up right in our engine and PVR shaman.

Is this a known bug that is getting fixed? Has this happened to anyone else? Is there a solid workaround rather than the hack we used which makes the texture different in Maya vs PVR shaman…?

We’re not aware of this issue. Which version of PVRGeoPOD and PVRShaman are you using?

If you can share Maya and exported POD files that reproduce the problem, we can investigate the cause. If you would like to share the files with us confidentially, please attach them to a support ticket: https://pvrsupport.imgtec.com/