< ="-" =“text/; =utf-8”>< name=“ProgId” =“OneNote.”>< name=“Generator” =“Microsoft OneNote 12”>
Hi,
I have a question
about a PVRGeoPOD:
The
bone batches of a skeleton animation cannot be exported to the pod file from
the 3ds max.
I open the "ChameleonManScene.max" in the SDK, and export the scene to a pod
file("cms.pod"), then open it in the PVRShaman, I find the bone batches of the "Pod Info" dialog are
zero.
But the bone batches of "ChameleonScene.pod" in the SDK are not zero.
Is there someone konw how
to export the bone batches of a skeleton animation to a pod file?
Thanks!
Here is some more infomation.
OS:
Windows XP SP3.
3ds
max: 9.
Igame.dll:
v9.0.0.100.
PVRGeoPOD: v1.12.(SDK
2.05.25.0804)
PVRShaman: v1.7.
The
pod file exporting options:
ChameleonScene.pod in the SDK
=============================
bFixedPoint=0
bIndexed=1
bInterleaved=0
bSortVtx=1
bTangentSpace=1
cS=2
dwBoneLimit=8
ePrimType=0
eTriSort=3
exportBoneGeometry=0
exportControllers=1
exportGeom=1
exportMappingChannel=1
exportMaterials=1
exportNormals=1
exportObjectSpace=1
exportSkin=1
exportSplines=0
exportVertexColor=0
fTangentSpaceVtxSplit=0.000000e+000
psVcOptUVW[0].eType=1
psVcOptUVW[0].nEnable=131
psVcOptUVW[1].eType=1
psVcOptUVW[1].nEnable=131
psVcOptUVW[2].eType=1
psVcOptUVW[2].nEnable=131
psVcOptUVW[3].eType=1
psVcOptUVW[3].nEnable=131
psVcOptUVW[4].eType=1
psVcOptUVW[4].nEnable=131
psVcOptUVW[5].eType=1
psVcOptUVW[5].nEnable=131
psVcOptUVW[6].eType=1
psVcOptUVW[6].nEnable=131
psVcOptUVW[7].eType=1
psVcOptUVW[7].nEnable=131
staticFrame=0
sVcOptBin.eType=1
sVcOptBin.nEnable=135
sVcOptBoneInd.eType=10
sVcOptBoneInd.nEnable=15
sVcOptBoneWt.eType=14
sVcOptBoneWt.nEnable=15
sVcOptCol.eType=6
sVcOptCol.nEnable=15
sVcOptNor.eType=1
sVcOptNor.nEnable=135
sVcOptPos.eType=1
sVcOptPos.nEnable=135
sVcOptTan.eType=1
sVcOptTan.nEnable=135
Cms.pod,
exported from "< ="-" ="text/; =utf-8">< name="ProgId" ="OneNote.">< name="Generator" ="Microsoft OneNote 12">ChameleonManScene.max"
===============================================
bFixedPoint=0
bFlipTextureV=0
bIndexed=1
bInterleaved=0
bSortVtx=1
bTangentSpace=1
cS=2
dwBoneLimit=8
ePrimType=0
eTriSort=3
exportBoneGeometry=0
exportControllers=1
exportGeom=1
exportMatrices=0
exportMappingChannel=1
exportMaterials=1
exportNormals=1
exportObjectSpace=1
exportSkin=1
exportSplines=0
exportVertexColor=0
fTangentSpaceVtxSplit=0.000000e+000
psVcOptUVW[0].eType=1
psVcOptUVW[0].nEnable=131
psVcOptUVW[1].eType=1
psVcOptUVW[1].nEnable=131
psVcOptUVW[2].eType=1
psVcOptUVW[2].nEnable=131
psVcOptUVW[3].eType=1
psVcOptUVW[3].nEnable=131
psVcOptUVW[4].eType=1
psVcOptUVW[4].nEnable=131
psVcOptUVW[5].eType=1
psVcOptUVW[5].nEnable=131
psVcOptUVW[6].eType=1
psVcOptUVW[6].nEnable=131
psVcOptUVW[7].eType=1
psVcOptUVW[7].nEnable=131
staticFrame=0
sVcOptBin.eType=1
sVcOptBin.nEnable=135
sVcOptBoneInd.eType=10
sVcOptBoneInd.nEnable=15
sVcOptBoneWt.eType=14
sVcOptBoneWt.nEnable=15
sVcOptCol.eType=6
sVcOptCol.nEnable=15
sVcOptNor.eType=1
sVcOptNor.nEnable=135
sVcOptPos.eType=1
sVcOptPos.nEnable=135
sVcOptTan.eType=1
sVcOptTan.nEnable=135