I’m starting to have an issue with exporting to Pod from maya. I have a mesh and a skeleton, and in the past, when I export, it’s totally fine. However just today, when I export, the mesh becomes wildly distorted, as if the bones are scattering all over the place, pulling the mesh all over. What’s weird is there is still movement. So the character just gets wildly stretched, like it has spider legs or something.
I tried exporting a different character to see if I had the same issue; i did. I reinstalled the plug-in for it. Didn’t help. I don’t know what happened really.
Any thoughts on what on Earth is happening?
I’m using Maya 2013, and exporting with the 2013 version of the PVRGeoPOD plug-in.