PowerVR Graphics SDK v3.2 is live!

You can grab the latest version of the PowerVR Graphics SDK from our download page.



In this release, we’ve focused our efforts on improved profiling and debugging features in PVRTune and PVRTrace. For more information, please check out the announcement on our blog and our release notes.



Additionally, we’ve launched our new bug reporting/feature request system. If you’ve got some feedback to share with us, or just want to browse and vote on existing items, please visit our new portal.



Joe

very good work , well done, and very nice new samples

DeferredShading is beautifull sample, the implementation exposed could be use a reference implementation .

this sample resume by itself all the other ones(very usefull as well).