Hi,
When exporting from 3d Max 9 with the following options:
Export geometry
Export splines
Export Materials
Coordinate system: OpenGL
Normals
Vertex colours
Mapping channels
Flip V (TexCoord)
Interleave vectors
Primitive type: Triangle list
Indexed
Colour: float
doesn’t export vertex colors correctly. The red color is 0. Has anyone else noticed that?
Thanks
Hello again,
There’s another error. When exporting models with undersocre in their node names they became the same name but without undersocre. It’s different if you use collada2pod. Is there a new version or something I can use?
thanks
Hi,
MALH wrote:
Hi,
When exporting from 3d Max 9 with the following options:
...
Colour: float
doesn't export vertex colors correctly. The red color is 0. Has anyone else noticed that?
Thanks
When exporting from 3d Max 9 with the following options:
...
Colour: float
doesn't export vertex colors correctly. The red color is 0. Has anyone else noticed that?
Thanks
I haven't been able to reproduce that here using Max 7,8 and 2008 (I currently don't have a copy of 9). Does the same thing happen if you use ARGB?
Quote:
There's another error. When exporting models with undersocre in their node names they became the same name but without undersocre. It's different if you use collada2pod. Is there a new version or something I can use?
This was also recently pointed out by another forum user (https://www.imgtec.com/forum/forum_posts.asp?TID=519) and an update is available from https://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp.
Thanks,
Scott
Yes.I also check it…Still same problem in newer version of pvrgeopod.That means the colors vertex not exported even as ARGB in 3d studio max 9. when I draw the object(export from 3d studio max) in phone screen, object draw as a white color not the same color which drawn in max…
can anyone fix this?
Thanks
Rassall