PVRGeoPOD 3ds Max specular color export

I’ve noticed the specular color exported from PVRGeoPOD 3ds Max doesn’t apply specular level.

I would expect it to multiply the color by specular level to better unify max and the export.

Is this an oversight or is there some reason it’s not been done? (or am I missing something!)


This does indeed appear to be an oversight. We’ll get this fixed for our 3.2 release.